Defenders of Stormwind Guild |
| | Links and Tutorials | |
| | Author | Message |
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henrikz
Posts : 68 Join date : 2009-05-17
| Subject: Links and Tutorials Fri Oct 09, 2009 12:07 am | |
| So i'm lazy, i'm just going to put up posts to Tankspot and other links that help for some Ulduar and ToC fights. Some of these vids are for a 25 man fight, so some things will be slightly different to 10 man
Flame Leviathon Hard
XT Hard
Auriaya Encounter Here
Hodir Encounter Here Hodir Hard
Iron Council Encounter Here Iron Council Hard
Freya Encounter Here Freya Hard
Throim Encounter Here Thorim Hard
Mimiron Encounter Here Mimiron Hard | |
| | | henrikz
Posts : 68 Join date : 2009-05-17
| Subject: Re: Links and Tutorials Wed Oct 14, 2009 6:05 pm | |
| ToC video links normal and hard modes
Northrend Beasts The First Encounter is 3 waves of elites. Nothrend Beasts Hard
Lord Jaraxxus Second boss Lord Jaraxxus Hard
Faction Champs This is a encounter is an intense and luck of the draw encounter. Faction Champs Hard
Twin Val'Kyrs The forth boss Twin Val'Kyrs Hard
Anub Arak Final Boss Anub Arak Hard | |
| | | henrikz
Posts : 68 Join date : 2009-05-17
| Subject: Re: Links and Tutorials Mon Oct 26, 2009 12:38 am | |
| sartharion 10 man with 3 drakes The zerg method. By my calculations with the 3 drake buff, Sartharion will have approx 3.2 Million HP. With the 2nd add joining the fight after 75 sec i think 80sec is the limit, which means raid dps of 41.3K dps. With 1 tank, 1 healer and 8 dps getting the needed dps, all 8 dps ned to be doing 5.2K dps I have not taken into account the damage done by the tank, and this might make it quicker. sartharion 10 man with 3 drakes normal | |
| | | Kata
Posts : 2 Join date : 2009-10-05 Age : 33 Location : NSW Aus
| Subject: Re: Links and Tutorials Fri Nov 06, 2009 2:49 pm | |
| Hard mode: Lose your Illusion
If the gauntlet team reaches Thorim within 2:45 min (6:15 on Heroic) of killing the adds in the entrance, the illusion of Thorim's wife Sif joins the fight. Additionally, Thorim gets +43% health and +67% damage compared to Normal Mode
While the increased damage is not a large deal, the additional HP make the fight longer, which means a substantially higher stack of Lightning Charged.
In hard mode, Thorim's Chain lightning is very dangerous to melee, so it is advisable to form 2-3 melee camps more than 8 yards from each other around the boss, as with Kel'Thuzad at 60.
Sif herself is unattackable. She has four abilities which when chained together can kill raid members very quickly.
Frostbolt Single: This does 11,000-13,000 Frost damage and is chain cast on random targets when Sif isn't casting anything else. Frostbolt Volley: This is the same damage as her single target frostbolt and hits everyone in the room every 10-15 seconds. Frost Nova: Sif frequently teleports to a random location starts a 2.5 sec cast of Frost Nova. It does high amounts of damage (13,000-15,000) so avoiding it by running away is paramount but not always possible due to the snares. Blizzard: Much like Shade of Aran Sif conjures a Blizzard which orbits the centre of the room, making the centre 'safe'. It does 4,500 Frost damage every 2 seconds and snares targets by 50%.
Tips Demoralizing Shout cuts the damage the tank receives from unbalancing strike by 40%.
Shadow priests can MC a Dark Rune Warbringer. Besides dealing high damage, they also give all nearby allies a permanent buff called "Aura of Celerity", increasing melee, ranged and spell haste by 20%
from http://www.wowwiki.com/Thorim_(tactics) | |
| | | henrikz
Posts : 68 Join date : 2009-05-17
| Subject: Re: Links and Tutorials Sun Nov 08, 2009 7:09 pm | |
| Since the frost seems to be doing such big damage, i might suggest that people might want to grab one piece of frost resist gear for this fight and Hodir Hard mode. I know that frost resist can lower all your stats a little but gem and enchant them right and stats shouldn't decrease that much. | |
| | | Frederisk
Posts : 25 Join date : 2009-03-29 Location : Brisvegas Queensland Australia
| Subject: Re: Links and Tutorials Sun Nov 08, 2009 11:39 pm | |
| - Kata wrote:
While the increased damage is not a large deal, the additional HP make the fight longer, which means a substantially higher stack of Lightning Charged.
This is where i think the issue is. For the dps to be where it needs to be, he must be under 5% once this hits 10 stacks, because the damage increase combined with the risk of unbalancing strike makes it hard to stay up as a tank, essentially i guess you would want to save all tanking cooldowns for this point and hope for some dodges/parries | |
| | | henrikz
Posts : 68 Join date : 2009-05-17
| Subject: Re: Links and Tutorials Mon Nov 09, 2009 6:44 pm | |
| Hodir Hard: I Could Say That This Cache Was Rare
As i said, this is one of the easier hard modes in Ulduar, it does not need any major change to tactics, and there is no added HP or damage. Just a faster kill.
From what i have watched and read the more common write ups are as follows;
When the fight starts, free all four NPCs as quickly as possible, starting with the mage. The mage helps with the others, but when you first start off, getting them all out quickly is imperative. Since the group is range heavy, we try to get the Storm Power buff up on one of them quickly. Melee attempts to stay inside the light columns for the haste buff. We try to ge the toasty fire buff up on the Hunter, since he can stack it quickly. We blow Bloodlust once we have 4 storm power buffed DPS. Once the Flash Freeze hits, you only really need to free the mage NPC; she's pretty good about freeing the other NPCs.
This was a write up for a ranged heavy group, more often the not, we are not. So i gues what we should try is pulling Hodir back close to the fire, and try to keep in the light beams. | |
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